| Description | Hierarchy | Fields | Methods | Properties |
type TObject3dMD3 = class(TObject)
MD3 (Quake3 engine model format) reader.
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Surfaces: TMd3SurfacesList; |
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FramesCount: Cardinal; |
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TextureFileName: string; |
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constructor Create(const FileName: string); |
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constructor Create(Stream: TStream; const ATextureFileName: string); |
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destructor Destroy; override; Name : string; |
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class function ReadSkinFile(const Md3FileName: string; out ATextureFileName: string): boolean; |
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Surfaces: TMd3SurfacesList; |
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FramesCount: Cardinal; |
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destructor Destroy; override; Name : string; |
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class function ReadSkinFile(const Md3FileName: string; out ATextureFileName: string): boolean; |
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Searches for a skin file accompanying given MD3 model filename, and reads it. Returns | |