Unit Object3dOBJ

DescriptionusesClasses, Interfaces, Objects and RecordsFunctions and ProceduresTypesConstantsVariables

Description

Handling of 3D models in Wavefront OBJ format.

First implementation based on information from [http://www.gametutorials.com]. Written without any particular reason — I just saw some code doing so, and it seemed extremely easy, and so I decided to implement it too. And it works: we simply read "v", "vt" and "f" lines and that's all.

Later extended to handle also normal vectors and materials, based on [http://www.fileformat.info/format/wavefrontobj/] and [http://www.fileformat.info/format/material/]. Texture filename is also read from material file.

uses

Overview

Classes, Interfaces, Objects and Records

Name Description
Class TWavefrontMaterial  
Class TObjectsList_1  
Class TWavefrontMaterialsList  
record TWavefrontFace  
Class TDynArray_1  
Class TObject3dOBJ 3D model in OBJ file format.
Class EInvalidOBJFile  

Types

TObjectsListItem_1 = TWavefrontMaterial;
TObjectsListIsSmallerFunction_1 = function (const A, B: TObjectsListItem_1): boolean of object;
PWavefrontFace = ˆTWavefrontFace;
TDynArrayItem_1 = TWavefrontFace;
PDynArrayItem_1 = PWavefrontFace;
TInfiniteArray_1 = array[0..MaxInt div SizeOf(TDynArrayItem_1)-1]of TDynArrayItem_1;
PInfiniteArray_1 = ˆTInfiniteArray_1;
TDynArrayItemIsSmallerFunc_1 = function (const a, b: TDynArrayItem_1): boolean;
TDynArrayItemIsSmallerFuncByObject_1 = function (const a, b: TDynArrayItem_1): boolean of object;
TDynWavefrontFaceArray = TDynArray_1;

Description

Types

TObjectsListItem_1 = TWavefrontMaterial;
 
TObjectsListIsSmallerFunction_1 = function (const A, B: TObjectsListItem_1): boolean of object;
 
PWavefrontFace = ˆTWavefrontFace;
 
TDynArrayItem_1 = TWavefrontFace;
 
PDynArrayItem_1 = PWavefrontFace;
 
TInfiniteArray_1 = array[0..MaxInt div SizeOf(TDynArrayItem_1)-1]of TDynArrayItem_1;
 
PInfiniteArray_1 = ˆTInfiniteArray_1;
 
TDynArrayItemIsSmallerFunc_1 = function (const a, b: TDynArrayItem_1): boolean;
 
TDynArrayItemIsSmallerFuncByObject_1 = function (const a, b: TDynArrayItem_1): boolean of object;
 
TDynWavefrontFaceArray = TDynArray_1;
 

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