| Description | Hierarchy | Fields | Methods | Properties |
type TNodeCone_1 = class(TVRMLGeometryNode_1)
This is descendant of TVRMLGeometryNode that is allowed only in VRML <= 1.0.
In VRML 1.0 shape nodes are allowed pretty everywhere, while VRML 2.0 has different idea of how shapes are handled (they must be inside Shape node), so no shape node is suitable at the same time for VRML 1.0 and VRML 2.0.
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constructor Create(const ANodeName: string; const AWWWBasePath: string); override; |
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class function ClassNodeTypeName: string; override; |
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function BoundingBox(State: TVRMLGraphTraverseState): TBox3d; override; |
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function VerticesCount(State: TVRMLGraphTraverseState; OverTriangulate: boolean): Cardinal; override; |
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function TrianglesCount(State: TVRMLGraphTraverseState; OverTriangulate: boolean): Cardinal; override; |
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procedure LocalTriangulate(State: TVRMLGraphTraverseState; OverTriangulate: boolean; NewTriangleProc: TNewTriangleProc); override; |
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property FdParts: TSFBitMask read FFdParts; |
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property FdBottomRadius: TSFFloat read FFdBottomRadius; |
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property FdHeight: TSFFloat read FFdHeight; |
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constructor Create(const ANodeName: string; const AWWWBasePath: string); override; |
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class function ClassNodeTypeName: string; override; |
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function BoundingBox(State: TVRMLGraphTraverseState): TBox3d; override; |
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function VerticesCount(State: TVRMLGraphTraverseState; OverTriangulate: boolean): Cardinal; override; |
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function TrianglesCount(State: TVRMLGraphTraverseState; OverTriangulate: boolean): Cardinal; override; |
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procedure LocalTriangulate(State: TVRMLGraphTraverseState; OverTriangulate: boolean; NewTriangleProc: TNewTriangleProc); override; |
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property FdParts: TSFBitMask read FFdParts; |
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property FdBottomRadius: TSFFloat read FFdBottomRadius; |
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property FdHeight: TSFFloat read FFdHeight; |