| Description | Hierarchy | Fields | Methods | Properties |
type TNodeCylinder_1 = class(TNodeGeneralShape_1)
This is descendant of TNodeGeneralShape that is allowed only in VRML <= 1.0.
In VRML 1.0 shape nodes are allowed pretty everywhere, while VRML 2.0 has different idea of how shapes are handled (they must be inside Shape node), so no shape node is suitable at the same time for VRML 1.0 and VRML 2.0.
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constructor Create(const ANodeName: string; const AWWWBasePath: string); override; |
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class function ClassNodeTypeName: string; override; |
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function LocalBoundingBox(State: TVRMLGraphTraverseState): TBox3d; override; |
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function VerticesCount(State: TVRMLGraphTraverseState; OverTriangulate: boolean): Cardinal; override; |
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function TrianglesCount(State: TVRMLGraphTraverseState; OverTriangulate: boolean): Cardinal; override; |
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procedure LocalTriangulate(State: TVRMLGraphTraverseState; OverTriangulate: boolean; NewTriangleProc: TNewTriangleProc); override; |
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property FdParts: TSFBitMask index 0 read GetFieldAsSFBitMask; |
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property FdRadius: TSFFloat index 1 read GetFieldAsSFFloat; |
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property FdHeight: TSFFloat index 2 read GetFieldAsSFFloat; |
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constructor Create(const ANodeName: string; const AWWWBasePath: string); override; |
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class function ClassNodeTypeName: string; override; |
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function LocalBoundingBox(State: TVRMLGraphTraverseState): TBox3d; override; |
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function VerticesCount(State: TVRMLGraphTraverseState; OverTriangulate: boolean): Cardinal; override; |
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function TrianglesCount(State: TVRMLGraphTraverseState; OverTriangulate: boolean): Cardinal; override; |
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procedure LocalTriangulate(State: TVRMLGraphTraverseState; OverTriangulate: boolean; NewTriangleProc: TNewTriangleProc); override; |
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property FdParts: TSFBitMask index 0 read GetFieldAsSFBitMask; |
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property FdRadius: TSFFloat index 1 read GetFieldAsSFFloat; |
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property FdHeight: TSFFloat index 2 read GetFieldAsSFFloat; |