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The Castle (version 0.8.3)

Image from "castle"
Image from "castle"
Image from "castle"
  1. Overview
  2. Download
    1. Installing
    2. Uninstalling
  3. Freshmeat entry
  4. Additional notes (troubleshooting)
  5. Development
  6. Credits

Overview

"The Castle" is a first-person shooter style game in a dark fantasy setting. Your main weapon is a sword, so the fight is mostly short-range. 3 main levels included, packed with creatures, items and sounds.

Also a couple of bonus levels are available, for fun and to show off some engine features. In particular, there's the classic DOOM E1M1 level — I know you always wished to had a sword and a bow in DOOM :) Enjoy !

Requirements to run: fast and stable OpenGL (read: good graphic card with up-to-date drivers). At least 512 MB RAM is recommended, although on some graphic cards even 256 MB may be enough. The game was tested with various graphic cards and OpenGL implementations: NVidia, Radeon with closed drivers from ATI and open-source ones, Mesa OpenGL also works (although Mesa will usually be too slow).

For ambitious future plans about this game, see my goals for this game.

Download

See changes_log for the list of changes since last release.

This is free software, so if you're interested you're also welcome to download game sources. This contains all Pascal sources, blender models, some Makefiles, GIMP xcf files, etc. You will also need Kambi VRML game engine if you want to recompile the game, see here for more info.

Installing

Uninstalling

Just delete the directory where you unpacked the game. You may also want to delete configuration file:

Unix (Linux, FreeBSD, Mac OS X)$HOME/.castle.conf
Windows >= NT / 2000 / XP Documents and Settings\<UserName>\Application Data\castle.conf
Windows 95 / 98 / ME <program's directory>\castle.conf

Freshmeat entry

Here's a link to "The Castle" entry on freshmeat. You can use this e.g. to subscribe to new releases, so that you will be automatically notified about new releases of "The Castle".

Additional notes (troubleshooting)

For some detailed notes how the game works, or what to try when things don't work as they should (troubleshooting), see additional game notes.

Development

For information about how you can help, how to compile the game, how to modify the game data — see the separate development page.

Credits

See credits page.