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lets_take_a_walk (version 1.2.1)

Image from "lets_take_a_walk"

Let's take a walk is not really a game. It's rather a toy — just a demo of what I can achieve with my VRML + OpenGL + OpenAL code (read: 3d graphic and spatial audio fun). Just download it, gasp in awe, and have fun for a couple of minutes. Programmers may have fun for a little longer investigating program's sources.

Contents:

  1. Download
  2. Optional command-line options
  3. Requirements
  4. Things used when making this game

Download

Note that to hear game sounds you should first install OpenAL. Windows users don't have to do anything, appropriate DLLs are already is the archive.

Installing:

Linux, FreeBSD and Mac OS X users:
Extract downloaded archive to /usr/local/share/lets_take_a_walk/ or $HOME/.lets_take_a_walk.data/. You can move or symlink the executable lets_take_a_walk to any place you like (e.g. $HOME/bin or /usr/local/bin). Run the game by running lets_take_a_walk.
Windows users:
Extract downloaded archive to any directory. Run the game by running lets_take_a_walk.exe.

Press F1 in the game to get help.

Sources of this program are available from this page, in case you're interested.

Optional command-line options

You can use various command-line options when running lets_take_a_walk:

Requirements

Things used when making this game

Compiled by FPC. Important libraries used: OpenGL, OpenAL, libpng.

Sounds from A1 Free Sound Effects. Textures done with GIMP. user_help and mute_label_scroll used a little help from ImageMagick. base_shadowed.png generated using my program gen_light_map (available as part of my units sources, see 3dmodels/tools/gen_light_map.pasprogram file). Sky in skies/ done using Terragen. base_b_proc.wrl done in Blender and processed using my small process_base_b program (available in lets_take_a_walk sources, see lets_take_a_walk/devel/vrml/process_base_b.pasprogram file). rat.wrl and tree.wrl are modified (using Blender) files from www.3dcafe.com.