Let's take a walk is not really a game. It's rather a toy — just a demo of what I can achieve with my VRML + OpenGL + OpenAL code (read: 3d graphic and spatial audio fun). Just download it, gasp in awe, and have fun for a couple of minutes. Programmers may have fun for a little longer investigating program's sources.
Contents:
Note that to hear game sounds you should first install OpenAL. Windows users don't have to do anything, appropriate DLLs are already is the archive.
Installing:
Press F1 in the game to get help.
Sources of this program are available from this page, in case you're interested.
You can use various command-line options when running lets_take_a_walk:
Compiled by FPC. Important libraries used: OpenGL, OpenAL, libpng.
Sounds from A1 Free Sound Effects. Textures done with GIMP. user_help and mute_label_scroll used a little help from ImageMagick. base_shadowed.png generated using my program gen_light_map (available as part of my units sources, see 3dmodels/tools/gen_light_map.pasprogram file). Sky in skies/ done using Terragen. base_b_proc.wrl done in Blender and processed using my small process_base_b program (available in lets_take_a_walk sources, see lets_take_a_walk/devel/vrml/process_base_b.pasprogram file). rat.wrl and tree.wrl are modified (using Blender) files from www.3dcafe.com.