However, you're free to remove appropriate DLL files (OpenAL32.dll and wrap_oal.dll) provided in my archives and install OpenAL yourself. This is especially handy if you want to use other OpenAL implementation than the one from Creative.
OpenAL libraries that are provided by default come from Creative free OpenAL installer.
You can always compile from sources available from www.openal.org, at least under Unixes this is rather straightforward.
In FreeBSD 5.x I had some serious problems getting OpenAL to work smoothly within my OpenGL programs. It was reported on openal mailing list, but this was probably the kind of problem that results from a combination of various things — like my particular sound card, maybe combined with NVidia OpenGL using some significant CPU time etc. So nothing was solved. Only waveout and null OpenAL devices worked correctly. So if you experience problems, you should probably live without OpenAL sound under FreeBSD. Run my programs with --no-sound option.
In FreeBSD 6.x I was glad to notice that OpenAL works smoothly.